What kind of potential has VR in education? In this blog, Petr explains the power of VR and shares their good practices of using it to strengthen mental health and promote environmental actions among young people.
The novel Coronavirus pandemic caused the spaces where young people could hang out, actively create and engage socially, to shrink drastically. At the same time, it also revealed the unpreparedness of many sectors, especially those based on socializing, to operate in the digital world. The new reality presented us with the questions of how to successfully transfer youth
work principles to the digital space, establish online youth work and cultural practices and strengthen their quality and effects. To find the answers to these questions, we designed the Creative Digital Spaces project, which focuses on contributing to the higher civic participation and creative expression of young people through developing creative digital spaces.
The online environment can eliminate certain triggers. For example, one can camouflage one’s identity as an avatar to prevent racist comments. But could avatars distract youth from adapting to the diversity of people in their real form? Check it out Katarina’s reflection!