With moving art online, it has become much more accessible to young people. Virtual galleries also offer opportunities for young artists to showcase their work. What are the other trends? Check the 3rd and last blog in the series!
Digital art is a modern form of creating or practicing an artistic work using digital technology. It differs from traditional art in tools used to produce creative content. What are the forms of art young people can explore? Check 2nd in the series of blogs written by Eva.
Digital art has become quite popular since it is a new and exciting field to explore endless possibilities for creative expression in youth. What are the opportunities for being creative online? Check Eva’s blog – the first in the series!
Many useful platforms and supplementary exercises can help the trainer make each session more exciting and colorful during online training. Check out how Padle, Canva, Miro and other tools can support you in this.
The second blog on Twitch answers questions: What benefits does Twitch provide us? How can we take advantage of such benefits? What kind of activities can be hosted with the use of Twitch? Fabio thinks there’s a lot to discuss, so let’s get started!
Twitch is a live streaming service that includes real-time broadcasts of competitions, music, and creative content. Its enormous user base forms strong communities that can last for a very long time. In this blog, Fabio shares with us the potential of the Twitch platform.
What kind of potential has VR in education? In this blog, Petr explains the power of VR and shares their good practices of using it to strengthen mental health and promote environmental actions among young people.
The online environment can eliminate certain triggers. For example, one can camouflage one’s identity as an avatar to prevent racist comments. But could avatars distract youth from adapting to the diversity of people in their real form? Check it out Katarina’s reflection!
What are the security challenges the online environment creates and we need to keep in mind when working with young people? How does a safe space fit into the picture?
In many ways, designing an online experience is like designing an offline experience, as you would expect. But not entirely. There are certain markers that are good to watch for and consider in the process.